sets a timeout (in milliseconds) that wraps the updateView and setCurrentView calls (that cause re-drawing of the scheduler)
scheduler.config.delay_render = 30; scheduler.init("scheduler_here");
This option may help you to increase the performance.
To be sure that some command will be called only after actual re-drawing happen, call it in the callback function of the onViewChange event.
The default value is 0.
Many scheduler's configurations require re-drawing. And, in case you have a complex configuration, you may end up with separate functions, each of those specifies some configuration and refreshes the scheduler in order to apply it. A large number of re-drawings will affect the performance of your app.
Use the delay_render option, to minimaze the number of re-drawings.
For example, if you set
scheduler.config.delay_render = 30;, any time the code invokes re-drawing, the scheduler will put the call into a queue and wait for 30 milliseconds.
If another 're-draw' call will be got during this time, the scheduler will reset the timeout and wait for another 30 ms.
As a result, if the updateView or/and setCurrentView method is/are called multiple times within a short amount of time
(which usually happens when re-drawing is triggered from different places of the custom code), only the last call will be executed.