Resources and assignments#

This guide shows how to tell Planning Engine who does the work: resources with a capacity, assignments that book them on tasks, and slices that book only part of a task. It also shows how to read the overallocation windows every scheduled plan reports.

How resources work#

Three records describe staffing, and they all live in ProjectData next to the tasks:

  • A resource (ResourceData) is a person, a team or a machine. It has an id, an optional capacity and an optional calendar_id.
  • An assignment (AssignmentData) books one resource on one task at a utilization rate, value. 1.0 means 100 %, so 0.5 is half of someone's time.
  • A slice is an optional offset / duration pair on an assignment. With it, the assignment books only part of the task's work instead of all of it.

capacity uses the same units as value. A resource with capacity: Some(2.0) can take two full-time assignments at once, like a team of two. A resource without a capacity gets config.default_resource_capacity, which is 1.0 by default.

To check load, the engine cuts the timeline into buckets, hours or days. The basis comes from config.duration_unit: days for a Day project, hours for Hour and Minute. The load of a resource in a bucket is the sum of the values of its assignments whose task has working time in that bucket. A bucket overallocates when its load is strictly greater than the capacity. Two half-time assignments on a capacity of 1.0 are fine. A third one isn't.

value is a rate, not a number of hours. Any working time of a task inside a bucket counts the assignment's full value there.

Assignments don't move tasks. Task dates come from links, constraints and calendars. Assignments only decide where load lands. The one exception is calendars: in the default CalendarMode::Resource, each assignment works on its resource's calendar, so a resource calendar can shift a task. See Resource calendars.

Every schedule of a project with assignments reports ScheduleResult.overallocations: one ResourceOverallocation per contended resource, each with a list of OverallocationWindows. Overallocation is data, not an error. Removing it is the job of leveling.

solve(Some(data)) and schedule validate resources and assignments when you pass the data. These cases fail with Error::Input at the field path:

  • a duplicate resource id (resources[i].id)
  • a capacity that isn't finite or is below 0
  • a duplicate assignment id (assignments[i].id)
  • an assignment value that isn't finite or is 0 or less (assignments[i].value)
  • an assignment that names an unknown task or resource (assignments[i].task, assignments[i].resource)
  • an invalid slice: offset below 0 or not finite, duration of 0 or less or not finite (assignments[i].offset, assignments[i].duration)

In Validation::Repair mode the engine clears an invalid slice and adds a Note::Repaired instead, so the assignment books the whole task.

Resources and capacity#

Give each resource a capacity that matches what it can take. Here one developer and a QA team of two both work on two tasks that run at the same time:

use plen_core::{
    schedule, AssignmentData, DateTime, ProjectData, ResourceData, SolveOptions, TaskData,
};

fn assign(task: &str, resource: &str, value: f64) -> AssignmentData {
    AssignmentData {
        id: Some(format!("{task}:{resource}").into()),
        task: task.into(),
        resource: resource.into(),
        value,
        offset: None,
        duration: None,
    }
}

fn main() -> Result<(), Box<dyn std::error::Error>> {
    // Two 2-day tasks, both starting Monday 2026-08-10.
    let mut tasks = Vec::new();
    for id in ["api", "ui"] {
        let mut task = TaskData::new(id);
        task.start_date = DateTime::from_ymd_hm(2026, 8, 10, 8, 0);
        task.duration = Some(2.0);
        tasks.push(task);
    }

    let data = ProjectData {
        tasks,
        resources: vec![
            // One developer: capacity falls back to
            // config.default_resource_capacity (1.0).
            ResourceData { id: "dev".into(), capacity: None, calendar_id: None },
            // A QA team of two people.
            ResourceData { id: "qa".into(), capacity: Some(2.0), calendar_id: None },
        ],
        assignments: vec![
            assign("api", "dev", 1.0),
            assign("ui", "dev", 1.0),
            assign("api", "qa", 1.0),
            assign("ui", "qa", 1.0),
        ],
        ..Default::default()
    };

    let result = schedule(data, &SolveOptions::default())?;
    for resource in result.overallocations.iter().flatten() {
        for window in &resource.windows {
            println!(
                "{}: {} -> {}, peak {} of {}",
                resource.resource, window.from, window.to, window.peak, window.capacity
            );
        }
    }
    Ok(())
}

Output:

dev: 2026-08-10 08:00 -> 2026-08-11 17:00, peak 2 of 1

Both resources carry a load of 2.0 on Monday and Tuesday. Only dev is overallocated, because its capacity is the default 1.0. qa sits exactly at its capacity, which isn't overallocation.

To change the default for every resource without a capacity, set config.default_resource_capacity. With 8.0, for example, a value of 4.0 is half of a resource. A resource with its own capacity ignores the default.

In a live Project, change capacity with a ResourceUpdate in SchedulingChanges.resources.update. capacity: Patch::Null goes back to the default. Removing a resource also removes all its assignments. They're listed in ApplyReport.effects.removed_assignments.

Assignments#

An assignment links a task and a resource by id. One task can have several assignments, and one resource can work on several tasks. The example below books Ana full-time on two parallel tasks and the lead half-time on each, then moves the UI work to Ben:

use plen_core::{
    AssignmentData, AssignmentUpdate, DateTime, Patch, Project, ProjectData, ResourceData,
    ScheduleResult, SchedulingChanges, SolveOptions, TaskData,
};

fn assign(task: &str, resource: &str, value: f64) -> AssignmentData {
    AssignmentData {
        id: Some(format!("{task}:{resource}").into()),
        task: task.into(),
        resource: resource.into(),
        value,
        offset: None,
        duration: None,
    }
}

fn resource(id: &str) -> ResourceData {
    ResourceData { id: id.into(), capacity: None, calendar_id: None }
}

fn report(label: &str, result: &ScheduleResult) {
    let busy: Vec<String> = result
        .overallocations
        .iter()
        .flatten()
        .map(|r| r.resource.to_string())
        .collect();
    println!("{label}: overallocated {busy:?}");
}

fn main() -> Result<(), Box<dyn std::error::Error>> {
    let mut tasks = Vec::new();
    for id in ["api", "ui"] {
        let mut task = TaskData::new(id);
        task.start_date = DateTime::from_ymd_hm(2026, 8, 10, 8, 0);
        task.duration = Some(2.0);
        tasks.push(task);
    }

    let data = ProjectData {
        tasks,
        resources: vec![resource("ana"), resource("ben"), resource("lead")],
        assignments: vec![
            assign("api", "ana", 1.0),
            assign("ui", "ana", 1.0),
            // The lead spends half of their time on each task.
            assign("api", "lead", 0.5),
            assign("ui", "lead", 0.5),
        ],
        ..Default::default()
    };

    let mut project = Project::default();
    let result = project.solve(Some(data), &SolveOptions::default())?;
    report("initial", &result);

    // Move the UI work from Ana to Ben.
    let mut update = AssignmentUpdate::new("ui:ana");
    update.resource = Patch::Value("ben".into());
    let mut changes = SchedulingChanges::default();
    changes.assignments.update.push(update);
    let applied = project.apply(&changes)?;
    if let Some(rejected) = applied.rejected.first() {
        return Err(format!("{}: {}", rejected.path, rejected.message).into());
    }

    let result = project.solve(None, &SolveOptions::default())?;
    report("after reassign", &result);
    Ok(())
}

Output:

initial: overallocated ["ana"]
after reassign: overallocated []

The lead's two half-time assignments add up to 1.0, so only Ana shows up at first. The AssignmentUpdate changes the resource of ui:ana. Reassigning work doesn't change the task dates here. It changes them only when the task ends up on a different calendar.

Other assignment edits go through the same SchedulingChanges:

  • assignments.add takes an AssignmentData. With id: None the engine generates an id and reports it in ApplyReport.effects.generated_assignments.
  • assignments.update can change task, resource, value, offset and duration.
  • assignments.remove takes assignment ids. Removing a task removes its assignments too.

An assignment on an unscheduled task isn't deleted, but it leaves the active plan. It books no load, and the result carries a Note::DroppedAssignment. When the task is scheduled again, the assignment comes back with its slice. A milestone has no span, so its assignments book nothing.

Assignment slices#

By default an assignment books the whole task. Set offset and duration to book only part of it, for example a reviewer who joins on the last day. Both are worked time in the task's duration_unit, measured on the assignment's calendar:

  • offset: where the slice starts, counted from the task start. None means 0.
  • duration: how much work the slice books. None means up to the task end.

The example runs the same project twice. The lead reviews the 4-day build task, first for all of it, then only on its last working day:

use plen_core::{
    schedule, AssignmentData, DateTime, ProjectData, ResourceData, SolveOptions, TaskData,
};

fn resource(id: &str) -> ResourceData {
    ResourceData { id: id.into(), capacity: None, calendar_id: None }
}

fn project(review_slice: Option<(f64, f64)>) -> ProjectData {
    // `build`: 4 working days, Monday to Thursday.
    let mut build = TaskData::new("build");
    build.start_date = DateTime::from_ymd_hm(2026, 8, 10, 8, 0);
    build.duration = Some(4.0);
    // `plan`: Monday only.
    let mut plan = TaskData::new("plan");
    plan.start_date = DateTime::from_ymd_hm(2026, 8, 10, 8, 0);
    plan.duration = Some(1.0);

    ProjectData {
        tasks: vec![build, plan],
        resources: vec![resource("dev"), resource("lead")],
        assignments: vec![
            AssignmentData {
                id: Some("build:dev".into()),
                task: "build".into(),
                resource: "dev".into(),
                value: 1.0,
                offset: None,
                duration: None,
            },
            // The lead reviews `build`: the whole task, or only a slice of it.
            AssignmentData {
                id: Some("build:lead".into()),
                task: "build".into(),
                resource: "lead".into(),
                value: 1.0,
                offset: review_slice.map(|(offset, _)| offset),
                duration: review_slice.map(|(_, duration)| duration),
            },
            AssignmentData {
                id: Some("plan:lead".into()),
                task: "plan".into(),
                resource: "lead".into(),
                value: 1.0,
                offset: None,
                duration: None,
            },
        ],
        ..Default::default()
    }
}

fn main() -> Result<(), Box<dyn std::error::Error>> {
    let options = SolveOptions { include_unchanged: true, ..Default::default() };
    // Whole task, then the last working day only (offset 3 days, 1 day long).
    for slice in [None, Some((3.0, 1.0))] {
        let result = schedule(project(slice), &options)?;
        println!("slice {slice:?}");
        for update in &result.updates {
            if let (Some(start), Some(end)) = (update.start_date, update.end_date) {
                println!("  {}: {start} -> {end}", update.id);
            }
        }
        for resource in result.overallocations.iter().flatten() {
            for window in &resource.windows {
                println!("  {} overallocated: {} -> {}", resource.resource, window.from, window.to);
            }
        }
    }
    Ok(())
}

Output:

slice None
  build: 2026-08-10 08:00 -> 2026-08-14 08:00
  plan: 2026-08-10 08:00 -> 2026-08-11 08:00
  lead overallocated: 2026-08-10 08:00 -> 2026-08-10 17:00
slice Some((3.0, 1.0))
  build: 2026-08-10 08:00 -> 2026-08-14 08:00
  plan: 2026-08-10 08:00 -> 2026-08-11 08:00

Without a slice, the lead is booked on build and plan on Monday. With offset: 3, duration: 1 the review books only Thursday, so the conflict goes away. The task dates are identical in both runs. Slices change load, never dates.

How slices behave:

  • The slice is clipped to the task's work. offset: Some(3.0), duration: Some(5.0) on a 4-day task books only the last day, and an offset at or past the task's duration books nothing.
  • Clipping happens on every schedule, not on import. If the task gets shorter later, the slice follows it.
  • Non-working time and leveling pauses don't count as worked time. A pause or a leveling_delay moves the slice together with the work.
  • Two assignments of the same resource on the same task book separately, each at its own value. Where their slices overlap, the load adds up.
  • In CalendarMode::Resource a slice is measured on the assignment's calendar. A sliced assignment still counts toward the task's calendar envelope, even when its slice is empty.
  • Load consumers all see the sliced load: overallocations, load_profile, the overload metric of evaluate and the decisions of level.

In a live project, edit a slice with AssignmentUpdate.offset and AssignmentUpdate.duration. Patch::Null clears a field: offset goes back to the task start and duration to the task end. Slice edits never change task dates. An invalid value is a rejected operation in ApplyReport.rejected.

For a step-by-step version, see Split assignment work.

Planning Engine has no assignment mode like dhtmlxGantt's mode field. Every resource is checked for overallocation, and a stored mode is ignored. Convert gantt's modes to slices when you import. See Import from dhtmlxGantt.

Overallocation windows#

A window is a run of contiguous overallocated buckets of one resource. Each OverallocationWindow has these fields:

Field Meaning
from, to The window edges, clipped to the contending tasks' working time (and to their slices)
capacity The resource's capacity
peak The highest bucket load in the window
overload The sum of load − capacity over the window's buckets, in capacity × buckets
tasks The contending task ids, in input order
reason Set only by level: why leveling left this window. See Leveling resources

Non-working time splits windows. Here two 2-day tasks start on a Friday and continue on Monday:

use plen_core::{
    schedule, AssignmentData, DateTime, ProjectData, ResourceData, SolveOptions, TaskData,
};

fn main() -> Result<(), Box<dyn std::error::Error>> {
    // Both tasks start on Friday 2026-08-14 and run 2 working days.
    let mut tasks = Vec::new();
    let mut assignments = Vec::new();
    for id in ["api", "ui"] {
        let mut task = TaskData::new(id);
        task.start_date = DateTime::from_ymd_hm(2026, 8, 14, 8, 0);
        task.duration = Some(2.0);
        tasks.push(task);
        assignments.push(AssignmentData {
            id: None,
            task: id.into(),
            resource: "dev".into(),
            value: 1.0,
            offset: None,
            duration: None,
        });
    }

    let data = ProjectData {
        tasks,
        resources: vec![ResourceData { id: "dev".into(), capacity: None, calendar_id: None }],
        assignments,
        ..Default::default()
    };

    let result = schedule(data, &SolveOptions::default())?;
    for resource in result.overallocations.iter().flatten() {
        for w in &resource.windows {
            let tasks: Vec<String> = w.tasks.iter().map(|id| id.to_string()).collect();
            println!(
                "{}: {} -> {} peak={} capacity={} overload={} tasks={tasks:?}",
                resource.resource, w.from, w.to, w.peak, w.capacity, w.overload
            );
        }
    }
    Ok(())
}

Output:

dev: 2026-08-14 08:00 -> 2026-08-14 17:00 peak=2 capacity=1 overload=1 tasks=["api", "ui"]
dev: 2026-08-17 08:00 -> 2026-08-17 17:00 peak=2 capacity=1 overload=1 tasks=["api", "ui"]

The weekend holds no work, so Friday and Monday become two windows. Each one has overload: 1: one day at one unit over capacity. On an hour basis the lunch break splits windows the same way.

What else windows tell you, and what they don't:

  • overallocations is None when the project has no assignments, and an empty list when there's no contention. A resource appears only when it has at least one window. Resources keep their input order.
  • Windows follow the scheduled dates, not the stored ones. If a link pushes ui after api, the contention is gone and so is the window.
  • Detection works in whole buckets, but from and to are clipped to working time. Two 2-day tasks that start Monday end Wednesday 08:00, yet their window ends Tuesday 17:00, because Wednesday before 08:00 holds no working time.
  • Per resource, the windows' overload values add up to the overload evaluate reports for that resource at the same basis.

For a per-bucket view of load and capacity (a resource histogram), use load_profile. See Resource load.