Leveling Resources#

This guide covers how to remove resource overallocation from a plan: what Project::level changes, how it picks the task that gives way, how to limit it to part of the plan, and how to read, preview and undo its result.

How leveling works#

A resource is overallocated when the tasks booked on it need more than its capacity at the same time. solve only reports this, as overallocations windows on the result. level fixes it by moving work later. It never changes assignments, resources or capacities. It changes two task fields:

  • leveling_delay, which delays the whole task.
  • pauses, which splits a task: it stops working for a while and picks up again later.

Leveling looks at the plan in buckets: day buckets when config.duration_unit is Day, hour buckets for Hour and Minute. The load of a resource in a bucket is the sum of value over the assignments that book working time in that bucket. A task counts with its full value as soon as it works any time in the bucket. When the load is higher than the resource's capacity (default config.default_resource_capacity, which is 1), the bucket is overallocated. A run of overallocated buckets in a row is a window.

level works through the plan from left to right, in rounds:

  1. Find the earliest overallocated bucket.
  2. Collect the tasks that contribute to it, the contenders, and sort them by the selection order.
  3. Move the weakest contender just past the bucket, with a delay or a pause, until the load fits.
  4. Reschedule the project, so links and constraints push the successors along.
  5. Repeat until no overallocated bucket with a movable contender is left.

Some tasks never move. Leveling leaves these alone and calls them the fixed set:

  • tasks with auto_scheduling: false
  • completed tasks (progress == 1, when config.use_progress is on)
  • tasks with an Mso or Mfo constraint (when config.apply_constraints is on)
  • tasks with priority == 1000
  • summaries (their dates follow their children)
  • tasks outside LevelingScope.tasks, when you set it

If a proposed move doesn't stick, because a constraint or another hard rule pulls the task back, leveling reverts it and freezes the task for the rest of the run. Hard requirements always win. Whatever leveling can't resolve stays in overallocations, and each remaining window gets a reason.

A few rules hold for every run:

  • level takes &mut self and commits. It solves the current state first, writes the delays and pauses into the project and accepts the leveled dates as the new baseline. To show leveling as a proposal, run it on a clone. See Previewing and clearing.
  • Leveling is forward-only. A project with config.schedule_from_end: true is refused with Error::Input.
  • The output is deterministic. Every tie ends in input order, so the same data and options always give the same result.
  • There's no round limit. A run ends when nothing is left to resolve. On large projects it can take a while, so run it on a worker thread in a server.

Leveling a project#

Call level with LevelingOptions::default() after the project is loaded. The examples on this page use the default calendar (Monday to Friday, 08:00-12:00 and 13:00-17:00) and start on Monday, August 10, 2026.

use plen_core::{
    AssignmentData, DateTime, LevelingOptions, Project, ProjectData, ResourceData, SolveOptions,
    TaskData,
};

fn aug(day: u32) -> Result<DateTime, Box<dyn std::error::Error>> {
    Ok(DateTime::from_ymd_hm(2026, 8, day, 8, 0).ok_or("invalid date")?)
}

fn task(id: &str, start: DateTime, duration: f64) -> TaskData {
    let mut task = TaskData::new(id);
    task.start_date = Some(start);
    task.duration = Some(duration);
    task
}

fn booking(task: &str, resource: &str) -> AssignmentData {
    AssignmentData {
        id: None,
        task: task.into(),
        resource: resource.into(),
        value: 1.0,
        offset: None,
        duration: None,
    }
}

fn main() -> Result<(), Box<dyn std::error::Error>> {
    // Two 2-day tasks, both booked full time on dev1 from Monday.
    let data = ProjectData {
        tasks: vec![task("A", aug(10)?, 2.0), task("B", aug(10)?, 2.0)],
        resources: vec![ResourceData {
            id: "dev1".into(),
            capacity: None,
            calendar_id: None,
        }],
        assignments: vec![booking("A", "dev1"), booking("B", "dev1")],
        ..Default::default()
    };

    let mut project = Project::default();
    let solved = project.solve(Some(data), &SolveOptions::default())?;
    for over in solved.overallocations.iter().flatten() {
        for window in &over.windows {
            // dev1: 2026-08-10 08:00 .. 2026-08-11 17:00, peak 2 of 1
            println!(
                "{}: {} .. {}, peak {} of {}",
                over.resource, window.from, window.to, window.peak, window.capacity
            );
        }
    }

    let leveled = project.level(&LevelingOptions::default())?;
    for update in &leveled.schedule.updates {
        if let (Some(start), Some(end)) = (update.start_date, update.end_date) {
            // B: 2026-08-12 08:00 .. 2026-08-14 08:00, delay Some(2.0)
            println!(
                "{}: {start} .. {end}, delay {:?}",
                update.id, update.leveling_delay
            );
        }
    }
    Ok(())
}

solve reports one window on dev1 over Monday and Tuesday, with a peak load of 2. level keeps A and moves B to Wednesday. Both tasks are equal, so the input-order tie-break decides: the later task moves.

Leveling diffs its updates against the state the call started from, so you can apply them to the model you already hold. Next to the new dates, each entry carries the task's new leveling_delay and, when it changed, its complete pauses list. An update entry maps field-for-field onto a TaskUpdate.

Delays and pauses#

leveling_delay and pauses are elapsed time, in the task's duration unit: with day units, 1 is 24 hours of calendar time, weekends and nights included. duration and lag stay working time.

  • A delay shifts the task's start from its driven position (the start that links and constraints give it). Draw it as the stretch [start - delay, start) before the bar.
  • A Pause { at, length, by } starts at after the task start and lasts length. The leveler sets by to Some(PauseSource::Leveling) on every pause it writes. Draw pauses as gaps in the bar. They need no calendar.

Which one leveling picks depends on the contender. A task that starts inside the overallocated bucket has no work before it, so it gets a whole-task delay. A task that's already running in that bucket can be paused: it keeps the work it has done and resumes after the contention. Pausing a running task leaves no idle hole behind it. Delaying it would. Set allow_splits: false to get whole-task delays only.

use plen_core::{
    AssignmentData, DateTime, LevelingOptions, LinkData, LinkType, Project, ProjectData,
    ResourceData, SolveOptions, TaskData,
};

fn aug(day: u32) -> Result<DateTime, Box<dyn std::error::Error>> {
    Ok(DateTime::from_ymd_hm(2026, 8, day, 8, 0).ok_or("invalid date")?)
}

fn task(id: &str, start: DateTime, duration: f64) -> TaskData {
    let mut task = TaskData::new(id);
    task.start_date = Some(start);
    task.duration = Some(duration);
    task
}

fn booking(task: &str, resource: &str) -> AssignmentData {
    AssignmentData {
        id: None,
        task: task.into(),
        resource: resource.into(),
        value: 1.0,
        offset: None,
        duration: None,
    }
}

fn resource(id: &str) -> ResourceData {
    ResourceData {
        id: id.into(),
        capacity: None,
        calendar_id: None,
    }
}

fn main() -> Result<(), Box<dyn std::error::Error>> {
    // A runs Monday and Tuesday. B joins on Tuesday and feeds C, so it has less slack.
    let data = ProjectData {
        tasks: vec![
            task("A", aug(10)?, 2.0),
            task("B", aug(11)?, 2.0),
            task("C", aug(13)?, 5.0),
        ],
        links: vec![LinkData {
            id: "bc".into(),
            source: "B".into(),
            target: "C".into(),
            link_type: LinkType::Fs,
            lag: 0.0,
            lag_unit: None,
        }],
        resources: vec![resource("dev1"), resource("dev2")],
        assignments: vec![
            booking("A", "dev1"),
            booking("B", "dev1"),
            booking("C", "dev2"),
        ],
        ..Default::default()
    };

    let mut project = Project::default();
    project.solve(Some(data), &SolveOptions::default())?;

    // Splits allowed (the default): A is paused, B and C keep their dates.
    let mut split = project.clone();
    let result = split.level(&LevelingOptions::default())?;
    for update in &result.schedule.updates {
        // A: end Some("2026-08-14 08:00"), pauses [(1.0, 2.0)]
        let pauses: Vec<(f64, f64)> = update
            .pauses
            .iter()
            .flatten()
            .map(|p| (p.at, p.length))
            .collect();
        println!(
            "{}: end {:?}, pauses {pauses:?}",
            update.id,
            update.end_date.map(|d| d.to_string())
        );
    }

    // Whole-task delays only: B moves past A, and C moves with it.
    let mut whole = project.clone();
    let options = LevelingOptions {
        allow_splits: false,
        ..Default::default()
    };
    let result = whole.level(&options)?;
    for update in &result.schedule.updates {
        if let (Some(start), Some(end)) = (update.start_date, update.end_date) {
            // B: 2026-08-12 08:00 .. 2026-08-14 08:00
            // C: 2026-08-14 08:00 .. 2026-08-21 08:00
            println!("{}: {start} .. {end}", update.id);
        }
    }
    Ok(())
}

With splits, A keeps its start and works Monday, pauses for two days (at: 1.0, length: 2.0), and finishes its second day on Thursday. B works in the pause, so the chain into C doesn't move. Without splits, A can't be paused and stays in place, so B is delayed whole and the link pushes C along. The update for A has no start_date, because its start didn't change.

Pauses only come from leveling: there are no user-defined pauses. A pause takes up no load, and a task without pauses never gets a pauses field in its update. The field rules are on the Pause reference.

Leveling options#

LevelingOptions implements Default. Override fields with struct update syntax:

Field Default What it changes
scope whole project Which resources, tasks and dates leveling acts on.
basis derived from config.duration_unit Bucket size, Basis::Day or Basis::Hour.
order LevelingOrder::Standard Which contender moves first. See Selection order.
within_slack_only false Never push a task past the project end of the plan leveling started from.
clear_first true Clear the existing delays and pauses on in-scope tasks before leveling.
allow_splits true Allow pauses. With false, every move is a whole-task delay.
step LevelingStep::Minimal How far one move goes.

The full list is on the LevelingOptions reference.

Leveling part of a plan#

LevelingScope limits a run in three ways, and you can combine them:

  • tasks: only these tasks may move. Everything else acts like a fixed task.
  • resources: only contention on these resources triggers a move.
  • from / to: only buckets that start in [from, to) trigger a move. The range limits where leveling looks for contention, not where tasks land: a moved task may end up past to.
use plen_core::{
    AssignmentData, DateTime, LevelingOptions, LevelingScope, Project, ProjectData, ResourceData,
    SolveOptions, TaskData,
};

fn aug(day: u32, hour: u32) -> Result<DateTime, Box<dyn std::error::Error>> {
    Ok(DateTime::from_ymd_hm(2026, 8, day, hour, 0).ok_or("invalid date")?)
}

fn task(id: &str, start: DateTime, duration: f64) -> TaskData {
    let mut task = TaskData::new(id);
    task.start_date = Some(start);
    task.duration = Some(duration);
    task
}

fn booking(task: &str, resource: &str) -> AssignmentData {
    AssignmentData {
        id: None,
        task: task.into(),
        resource: resource.into(),
        value: 1.0,
        offset: None,
        duration: None,
    }
}

fn main() -> Result<(), Box<dyn std::error::Error>> {
    let data = ProjectData {
        tasks: vec![task("A", aug(10, 8)?, 2.0), task("B", aug(10, 8)?, 2.0)],
        resources: vec![ResourceData {
            id: "dev1".into(),
            capacity: None,
            calendar_id: None,
        }],
        assignments: vec![booking("A", "dev1"), booking("B", "dev1")],
        ..Default::default()
    };
    let mut project = Project::default();
    project.solve(Some(data), &SolveOptions::default())?;

    // Only A may move, so A gives way even though B is later in input order.
    let only_a = LevelingOptions {
        scope: Some(LevelingScope {
            tasks: Some(vec!["A".into()]),
            ..Default::default()
        }),
        ..Default::default()
    };
    let result = project.clone().level(&only_a)?;
    for update in &result.schedule.updates {
        if let (Some(start), Some(end)) = (update.start_date, update.end_date) {
            // A: 2026-08-12 08:00 .. 2026-08-14 08:00
            println!("{}: {start} .. {end}", update.id);
        }
    }

    // Only contention from Wednesday on. The Monday-Tuesday window stays.
    let from_wednesday = LevelingOptions {
        scope: Some(LevelingScope {
            from: Some(aug(12, 0)?),
            ..Default::default()
        }),
        ..Default::default()
    };
    let result = project.clone().level(&from_wednesday)?;
    for over in result.schedule.overallocations.iter().flatten() {
        for window in &over.windows {
            // dev1: 2026-08-10 08:00 .. 2026-08-11 17:00, Some("out-of-scope")
            println!(
                "{}: {} .. {}, {:?}",
                over.resource, window.from, window.to, window.reason
            );
        }
    }
    Ok(())
}

The second run leaves the Monday window alone and reports it with the reason out-of-scope. The result still says converged: true, because the run did everything it was asked to do. The reason tells you why the window is still there.

An unknown id in scope.tasks or scope.resources fails the call with Error::Input, at the path scope.tasks or scope.resources.

Staying within slack#

With within_slack_only: true, leveling never pushes a task further than its total slack. The slack is measured against the project end of the plan the run started from, so leveling can't make the project finish later. If a contender can't clear the bucket within its slack, leveling skips it and tries the next one. If no contender fits, the window stays with the reason slack-exhausted.

The slack leveling uses is internal. It ignores the existing delays and uses that fixed project end, so it can differ from analytics.slack in a solve result.

Fewer rounds with the skip step#

By default a move clears one bucket. Then leveling reschedules and re-selects at the next bucket, so the burden of a long window can switch between contenders bucket by bucket. step: LevelingStep::Skip moves the task past the whole window in one move. That takes fewer rounds and reschedules less often. Use it for large projects where level is slow.

use plen_core::{
    AssignmentData, DateTime, LevelingOptions, LevelingStep, Project, ProjectData, ResourceData,
    SolveOptions, TaskData,
};

fn aug(day: u32) -> Result<DateTime, Box<dyn std::error::Error>> {
    Ok(DateTime::from_ymd_hm(2026, 8, day, 8, 0).ok_or("invalid date")?)
}

fn task(id: &str, start: DateTime, duration: f64) -> TaskData {
    let mut task = TaskData::new(id);
    task.start_date = Some(start);
    task.duration = Some(duration);
    task
}

fn booking(task: &str) -> AssignmentData {
    AssignmentData {
        id: None,
        task: task.into(),
        resource: "dev1".into(),
        value: 1.0,
        offset: None,
        duration: None,
    }
}

fn main() -> Result<(), Box<dyn std::error::Error>> {
    let data = ProjectData {
        tasks: vec![task("A", aug(10)?, 2.0), task("B", aug(10)?, 2.0)],
        resources: vec![ResourceData {
            id: "dev1".into(),
            capacity: None,
            calendar_id: None,
        }],
        assignments: vec![booking("A"), booking("B")],
        ..Default::default()
    };
    let mut project = Project::default();
    project.solve(Some(data), &SolveOptions::default())?;

    let minimal = project.clone().level(&LevelingOptions::default())?;
    let skip = project.clone().level(&LevelingOptions {
        step: LevelingStep::Skip,
        ..Default::default()
    })?;
    // Same dates for B (Wednesday to Friday), in 2 rounds and in 1.
    println!(
        "minimal: {} rounds, skip: {} rounds",
        minimal.rounds, skip.rounds
    );
    assert_eq!(minimal.schedule.updates, skip.schedule.updates);
    Ok(())
}

Here both steps give the same plan. That's not guaranteed: buckets the skip step jumps over never get a new selection, so on real plans the two can level differently. If a jump hits a constraint or doesn't fit the slack, leveling falls back to the one-bucket move for that task.

Selection order#

When several contenders share an overallocated bucket, the order decides which one stays and which moves first. Every order ends in the same tie-break: the task later in input order moves.

LevelingOrder Who moves first
Standard (default) Checked in order: a successor before its predecessor, more total slack, later start, lower priority, no dated constraint.
Priority Lower priority first, then the Standard checks.
Id The task later in input order.

All three orders also apply the running rule. A task already working before the bucket stays, and the task that starts in the bucket moves, unless the running task can be paused instead. This keeps whole-task delays from leaving gaps in work that was already scheduled. Under Priority, a higher priority beats this rule: the lower-priority running task is paused, or delayed whole when splits are off.

priority is a u16 on TaskData, 500 by default. At 1000 the task never moves.

The dependency check exists because delaying a predecessor would push its successor along and resolve nothing. In this plan B comes first in the input, but an SS link from A makes A its predecessor, so B moves:

use plen_core::{
    AssignmentData, DateTime, LevelingOptions, LinkData, LinkType, Project, ProjectData,
    ResourceData, SolveOptions, TaskData,
};

fn aug(day: u32) -> Result<DateTime, Box<dyn std::error::Error>> {
    Ok(DateTime::from_ymd_hm(2026, 8, day, 8, 0).ok_or("invalid date")?)
}

fn task(id: &str, start: DateTime, duration: f64) -> TaskData {
    let mut task = TaskData::new(id);
    task.start_date = Some(start);
    task.duration = Some(duration);
    task
}

fn booking(task: &str) -> AssignmentData {
    AssignmentData {
        id: None,
        task: task.into(),
        resource: "dev1".into(),
        value: 1.0,
        offset: None,
        duration: None,
    }
}

fn main() -> Result<(), Box<dyn std::error::Error>> {
    let data = ProjectData {
        tasks: vec![task("B", aug(10)?, 2.0), task("A", aug(10)?, 2.0)],
        links: vec![LinkData {
            id: "ab".into(),
            source: "A".into(),
            target: "B".into(),
            link_type: LinkType::Ss,
            lag: 0.0,
            lag_unit: None,
        }],
        resources: vec![ResourceData {
            id: "dev1".into(),
            capacity: None,
            calendar_id: None,
        }],
        assignments: vec![booking("A"), booking("B")],
        ..Default::default()
    };
    let mut project = Project::default();
    project.solve(Some(data), &SolveOptions::default())?;

    let result = project.level(&LevelingOptions::default())?;
    for update in &result.schedule.updates {
        if let (Some(start), Some(end)) = (update.start_date, update.end_date) {
            // B: 2026-08-12 08:00 .. 2026-08-14 08:00
            println!("{}: {start} .. {end}", update.id);
        }
    }
    Ok(())
}

To protect a task from leveling, set its priority to 1000 or its auto_scheduling to false. With B.priority = 1000 in the first example, A moves to Wednesday instead.

Reading the result#

level returns a LevelingResult:

  • schedule: an Arc<ScheduleResult>, the same shape solve returns. Its updates carry the new dates, delays and pauses. baseline_id names the new baseline.
  • rounds: the number of rounds that proposed a move. Rounds that only skipped an unresolvable bucket don't count.

schedule.converged is the scheduler's convergence on the final plan, not a leveling flag. Leveling itself always runs until nothing is left to resolve.

schedule.overallocations lists the windows that remain. Every window from level has a reason. When a window has several immovable contenders, the first reason in this table wins:

reason Why the window remains
pinned-constraint A contender was frozen because its move didn't stick, or it has an Mso / Mfo constraint.
fixed-task A contender has auto_scheduling: false, or is a summary.
completed A contender has progress == 1 under config.use_progress.
priority-1000 A contender has priority == 1000.
slack-exhausted Every candidate was capped by within_slack_only.
out-of-scope The resource, the dates or every contender is outside scope.

A reason is data, not an error. It tells the user what to change to resolve the window: unpin a task, loosen a constraint, widen the scope.

use plen_core::{
    AssignmentData, ConstraintType, DateTime, LevelingOptions, Project, ProjectData, ResourceData,
    SolveOptions, TaskData,
};

fn aug(day: u32) -> Result<DateTime, Box<dyn std::error::Error>> {
    Ok(DateTime::from_ymd_hm(2026, 8, day, 8, 0).ok_or("invalid date")?)
}

fn task(id: &str, start: DateTime, duration: f64) -> TaskData {
    let mut task = TaskData::new(id);
    task.start_date = Some(start);
    task.duration = Some(duration);
    task
}

fn booking(task: &str) -> AssignmentData {
    AssignmentData {
        id: None,
        task: task.into(),
        resource: "dev1".into(),
        value: 1.0,
        offset: None,
        duration: None,
    }
}

fn main() -> Result<(), Box<dyn std::error::Error>> {
    // A is fixed. B is the only task that could move, but it must start by Monday.
    let mut a = task("A", aug(10)?, 2.0);
    a.auto_scheduling = false;
    let mut b = task("B", aug(10)?, 2.0);
    b.constraint_type = Some(ConstraintType::Snlt);
    b.constraint_date = Some(aug(10)?);

    let mut data = ProjectData {
        tasks: vec![a, b],
        resources: vec![ResourceData {
            id: "dev1".into(),
            capacity: None,
            calendar_id: None,
        }],
        assignments: vec![booking("A"), booking("B")],
        ..Default::default()
    };
    data.config.apply_constraints = true;

    let mut project = Project::default();
    project.solve(Some(data), &SolveOptions::default())?;
    let result = project.level(&LevelingOptions::default())?;

    // The move was reverted, so nothing changed.
    assert!(result.schedule.updates.is_empty());
    for over in result.schedule.overallocations.iter().flatten() {
        for window in &over.windows {
            // dev1: tasks [A, B], reason Some("pinned-constraint")
            let tasks: Vec<String> = window.tasks.iter().map(|id| id.to_string()).collect();
            println!(
                "{}: tasks {tasks:?}, reason {:?}",
                over.resource, window.reason
            );
        }
    }
    Ok(())
}

Leveling proposed a delay for B, the replan pulled B back to Monday, and leveling reverted the move. Nothing in the project changed. The window stays and reports pinned-constraint. With both tasks fixed and no constraint, the same window would report fixed-task.

The other window fields (from, to, capacity, peak, overload, tasks) are on the OverallocationWindow reference. For the load of each bucket, see Resource load.

level fails with Error::Input for an unknown scope id or a backward-scheduled project, and with ProjectError::NeedsResync after a rejected apply. Both leave the project as it was. See Error handling.

Previewing and clearing#

Because level commits, run it on a clone to show leveling as a proposal. Project::clone is cheap: the data is shared until one copy is edited.

use plen_core::{LevelingOptions, Project};

fn leveling_proposal(project: &Project) -> Result<(), Box<dyn std::error::Error>> {
    let mut draft = project.clone();
    let proposal = draft.level(&LevelingOptions::default())?;
    for update in &proposal.schedule.updates {
        println!(
            "{}: delay {:?}, pauses {:?}",
            update.id, update.leveling_delay, update.pauses
        );
    }
    // Accept: keep `draft` in place of `project`. Reject: drop it.
    Ok(())
}

The step-by-step version is in Preview leveling. To score leveling as part of an alternative change set, use evaluate with EvaluateOptions.level. See Evaluating alternatives.

There are two ways to remove leveling:

  • To undo it, set leveling_delay to 0 and pauses to an empty list on the task, then solve. The original contention comes back.
  • To level again from scratch, call level again. clear_first is on by default, so the run first clears the delays and pauses of the in-scope tasks and levels from the clean plan. With clear_first: false the existing delays and pauses stay, and leveling adds to them. Use that to keep a deliberate gap the user set by hand.
use plen_core::{
    AssignmentData, DateTime, LevelingOptions, Patch, Project, ProjectData, ResourceData,
    SchedulingChanges, SolveOptions, TaskData, TaskUpdate,
};

fn aug(day: u32) -> Result<DateTime, Box<dyn std::error::Error>> {
    Ok(DateTime::from_ymd_hm(2026, 8, day, 8, 0).ok_or("invalid date")?)
}

fn task(id: &str, start: DateTime, duration: f64) -> TaskData {
    let mut task = TaskData::new(id);
    task.start_date = Some(start);
    task.duration = Some(duration);
    task
}

fn booking(task: &str) -> AssignmentData {
    AssignmentData {
        id: None,
        task: task.into(),
        resource: "dev1".into(),
        value: 1.0,
        offset: None,
        duration: None,
    }
}

fn main() -> Result<(), Box<dyn std::error::Error>> {
    let data = ProjectData {
        tasks: vec![task("A", aug(10)?, 2.0), task("B", aug(10)?, 2.0)],
        resources: vec![ResourceData {
            id: "dev1".into(),
            capacity: None,
            calendar_id: None,
        }],
        assignments: vec![booking("A"), booking("B")],
        ..Default::default()
    };
    let mut project = Project::default();
    project.solve(Some(data), &SolveOptions::default())?;
    project.level(&LevelingOptions::default())?; // B moves to Wednesday

    // Undo leveling on B.
    let mut clear = TaskUpdate::new("B");
    clear.leveling_delay = Patch::Value(0.0);
    clear.pauses = Patch::Value(Vec::new());
    let mut changes = SchedulingChanges::default();
    changes.tasks.update.push(clear);
    project.apply(&changes)?;

    let replanned = project.solve(None, &SolveOptions::default())?;
    for update in &replanned.updates {
        if let (Some(start), Some(end)) = (update.start_date, update.end_date) {
            // B: 2026-08-10 08:00 .. 2026-08-12 08:00
            println!("{}: {start} .. {end}", update.id);
        }
    }
    // dev1 is overallocated on Monday and Tuesday again.
    assert!(replanned
        .overallocations
        .iter()
        .flatten()
        .any(|o| !o.windows.is_empty()));
    Ok(())
}

The leveling_delay update moves B's stored start back by the same amount, so B returns to Monday and the window over Monday and Tuesday comes back. To clear every task, put one such update per task with a delay or pauses into the same change set. The full recipe is in Clear leveling.